Portfolio

Industry Island

Industry Island is an idle management game. You own an island where you build businesses that generate money and resources. The money and resources is then used to make weapons to defend your town in the Tower Defense! I worked on this project during my time at NAIT with some friends. Recently we updated the art and user experience.

You can find it on the Google Play Store.

My Contributions

  • Game Design
  • Programming
  • 3D art
  • 2D art
  • Quality Assurance

Mass Effect Legendary Edition

This is a remastered version of the first 3 Mass Effect games.

I was on this project to help with testing across multiple platforms.

I worked on this project at several points in the project ranging from beta to post release patches.

My Contributions

  • Quality Assurance Testing

Unreleased Bioware Title

This is an unreleased Bioware title that I worked on for two years. I worked on it from pre-production to just before Alpha.

My primary role was Quality Assurance testing to ensure we were meeting project goals. Another role that I took on was assisting with on-boarding new members.

My Contributions

  • Quality Assurance Testing
  • Assisted with training

Untitled Portfolio Project

This is a fixed camera Action Role Playing Game. You play a person who wakes up in the woods and has to find a way back to town. Along the way you will have to do a task for someone and fight bandits.

Right now the playable content is pretty short but I designed it so that adding more would be fairly easy to do.

My Contributions

  • Everything except 3d and some 2d art

Note that this project uses Synty art assets so I couldn’t upload those onto GitHub.

Also note that this project uses an older version of the dialogue system. I will hopefully be implementing the new one after I make some changes to it

GitHub

Move Manager

I made a simple Rock Paper Scissors game and a tool that helps designers manage the current moves in the game and create new ones. I made the tool using Unity’s UI toolkit. The tool has validation to make sure that there are no moves that don’t have a win condition. For example if you add a new move called “Rocket” but you didn’t set it to win or lose against “Rock” then it will display an error message.

My Contributions

  • Programming
  • UI design
  • Quality Assurance

GitHub

Dialogue Editor

The Dialogue Editor is a tool that I made with Unity’s UI Toolkit. It is a node based tool where the designer can place nodes on a grid and drag lines between them to create a new dialogue for their game.

Each node is a different line that can be said. Lines can be either player choice or a regular line. Each node also has the option to add enter and exit actions as well as conditions. The conditions determine whether or not the dialogue line can be shown.

For a future update I will be adding in different node types. Specifically I want to add a node that represents player choices. Just to keep the graph clean. I’m currently working on an update that should be available soon.

My Contributions

  • UI design
  • Game Design
  • Programming
  • Quality Assurance

GitHub